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Getting Started with Robotics: Exploring the World of Robots with Quarky

Getting Started with Robotics: Exploring the World of Robots with Quarky

Harga reguler $299.00 USD
Harga reguler $399.00 USD Harga obral $299.00 USD
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Course Description

This course introduces students to the fundamentals of robotics using the Quarky robot and PictoBlox, a visual programming platform. Through engaging projects, students learn how to build, control, and program robots, while exploring concepts like sensors, motor control, and game development. Each session builds on previous knowledge, allowing students to develop practical skills in robotics, coding, and sensor applications.

The course includes the Expedition Kit, designed to help you build cool robots, solve real-world problems, and learn AI the DIY way. Interact with and sense the world around you through creative, hands-on projects that foster innovation and problem-solving skills.

  • Live 1:1 sessions

  • For ages 9-11

  • Includes 15 classes

  • 1-hour session

Konten yang dapat ditutup

Curriculum Outline 

Lesson 1: Welcome to Robotics

Get introduced to robotics by connecting hardware and software, using a maze game to explore basic concepts and install PictoBlox.

Lesson 2: Tokyo Drift

Assemble the Quarky robot in horizontal mode and learn motor controls and navigation, using differential gear to drive the robot in different directions.

Lesson 3: Roll 'n' Race

Create a two-player game using tactile buttons to control sprites with the Quarky robot, introducing multiplayer gaming with robotic inputs.

Lesson 4: Think it, Lit it

Design custom animations on a 7x5 LED matrix, exploring RGB color codes and horizontal/vertical scrolling patterns.

Lesson 5: The Discotheque

Use touch sensors to create a robotic piano that plays different musical notes, combining sensor response with musical harmony.

Lesson 6: Music Player

Build a music player using tactile buttons and touch sensors to control volume and select playlists, with the LED matrix displaying music patterns.

Lesson 7: Color Soccer

Transform Quarky into a soccer player and control it remotely to navigate the field in a fun, interactive soccer game.

Lesson 8: Catch'em all

Turn the robot into a gaming console to play a Pokémon catcher game, developing sprite control and modular thinking skills.

Lesson 9: Quiz Up

Create a quiz game using touch sensors, tactile buttons, and LEDs, building an interactive game controlled by the robot.

Lesson 10: Robocop

Learn about IR sensors, their calibration, and proximity detection by programming the robot to act as a security guard with a siren alert.

Lesson 11: Morse Code Decoder

Build a Morse code translator using the Quarky robot, learning to encode and decode messages in Morse code.

Lesson 12: Get Set Go!

Develop a multiplayer car racing game using loops, variables, and timers, and prototype a traffic light system for a realistic racing experience.

Lesson 13: Cricket Frenzy

Create a cricket game simulation using Quarky, applying concepts of motion and timing to bring the game to life.

Lesson 14: Angry Bird on the Field Part 1

Use IR sensors to create an Angry Bird security system, exploring sensor technology and controlling motors based on IR sensor values.

Lesson 15: Angry Bird on the Field Part 2

Develop an interactive Angry Bird game on PictoBlox, learning about velocity, sprite positioning, and parabolic motion for realistic gameplay.

Tangible Outcome

Upon completing this course, students will have built and programmed various robotic projects, including a soccer-playing robot, a music player, a Morse code translator, and an Angry Bird game. They will have a solid foundation in robotics concepts, sensor usage, and coding with PictoBlox, equipping them to explore more advanced robotics and programming challenges.

Skills Honed 

  • Robotic Assembly and Motor Control: Learn to assemble the Quarky robot, control motors, and navigate with precision using differential gear and motor control principles. 
  • Sensor Integration and Data Interpretation: Develop skills in using sensors, including touch, IR, and magnetometers, to build responsive and interactive robotic projects. 
  • Game Development and Programming Logic: Create and control games with PictoBlox, applying coding concepts such as loops, conditions, variables, and timing. 
  • Hardware-Software Collaboration: Understand how to connect and synchronize hardware with software commands, building applications that integrate physical actions with digital feedback. 
  • Modular and Design Thinking: Apply modular thinking to design interactive systems, troubleshoot problems, and creatively design solutions with a combination of sensors, motors, and coding.
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BrightCHAMPS has formed a strategic collaboration with Harvard Business Publishing Education to integrate their esteemed content into our curriculum. Kids will get access to interactive Harvard ManageMentor® online courses on the website.