Introduction to Python for Young Learners
Introduction to Python for Young Learners
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Completed by 742 learners

Introduction to Python for Young Learners

For ages 9-11

Includes 6 classes

1-hour session




Course Description
This beginner-friendly course introduces kids to the fundamentals of Python programming. Through engaging projects, students will learn essential coding concepts like variables, loops, conditional statements, and simple graphics using the turtle module. Each lesson provides a hands-on approach to build a strong foundation in Python.
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Curriculum Outline
Lesson 1: My Hobbies
Start with a basic Python program that prints "Hello, world!" and learn about sequences, algorithms, and the print() function.
Lesson 2: Storybook
Create a simple interactive story using variables, user input, string concatenation, and format functions.
Lesson 3: Turtle Trail
Use the turtle module to draw shapes and navigate challenges, practicing loops, turtle controls, and basic graphics.
Lesson 4: Treasure Box Quest
Explore conditional statements (if-else) to create choices and challenges in a treasure hunt game.
Lesson 5: MathQuiz
Develop a math quiz game using arithmetic and comparison operators, enhancing problem-solving and logic skills.
Lesson 6: Guess the Number
Build a number-guessing game using conditional statements, while loops, and the random module for a fun coding challenge.
Tangible Outcome
Upon completing this course, students will be able to create simple interactive programs, draw shapes using Python's turtle module, and develop basic games. They’ll gain foundational skills in variables, loops, and conditional statements, setting them up for future programming success.
Skills Honed
- Basic Python Syntax and Output: Learn the basics of Python syntax, sequences, and how to use the print() function to display output.
- Variables and String Manipulation: Develop skills in using variables, handling user input, and manipulating strings through concatenation and formatting.
- Conditional Logic: Gain proficiency in using if-else and if-elif-else statements to make decisions within programs.
- Looping and Iteration: Understand and implement while loops to create interactive and repetitive processes in programs.
Graphics and Basic Animation: Use the turtle module to draw shapes, create simple graphics, and introduce animation concepts.
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BrightCHAMPS has formed a strategic collaboration with Harvard Business Publishing Education to integrate their esteemed content into our curriculum. Kids will get access to interactive Harvard ManageMentor® online courses on the website.