Introduction to Python: Fun Projects for Beginners
Introduction to Python: Fun Projects for Beginners
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Live 1:1 Classes
- 2x classes/week
- 60 mins session
- Completed by 734 learners
- Age: 9 & above
Course Description
This course introduces students to the basics of Python programming through engaging projects. Students will learn foundational Python concepts like input/output, data types, operators, conditionals, loops, and the Turtle graphics library. By creating projects like a daily tracker, space budget calculator, and custom drawings, students gain hands-on experience and build confidence in coding.
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Curriculum Outline
Lesson 1: Daily Tracker
Learn the basics of Python programming, using print() and input() to create a simple daily tracker that displays messages and gathers user input.
Lesson 2: Space Trip
Explore data types and arithmetic operators to calculate and manage a budget for a hypothetical space trip.
Lesson 3: Secret Code
Use conditional statements to create an adventure game where users enter a secret code and make choices that affect their journey.
Lesson 4: Loopy Loop
Discover the power of loops, using range() and modulus operators to print patterns and generate multiplication tables.
Lesson 5: Among Us
Create an "Among Us" character using Python's Turtle graphics library, learning to set up the screen and draw basic shapes.
Lesson 6: Square Scribbles
Generate geometric patterns with the Turtle library, practicing nested loops and mastering drawing techniques.
Tangible Outcome
Upon completing this course, students will have created a set of interactive Python projects, from simple games to custom drawings, that demonstrate their understanding of basic programming concepts. They will have gained confidence in using conditionals, loops, and graphics to bring their ideas to life in Python.
Skills Honed
- Input and Output Handling: Use print() and input() functions to build interactive programs that display messages and gather user input.
- Data Types and Operators: Work with various data types and arithmetic operators to perform calculations and handle data efficiently.
- Conditional Statements: Apply if-else logic to design decision-making processes for games and interactive applications.
- Looping and Pattern Generation: Leverage loops to create patterns, multiplication tables, and automate repetitive tasks.
- Basic Graphics with Turtle: Explore the Turtle library to draw shapes, create patterns, and merge coding with creative design.
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